TRELLIS.2

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« TRELLIS.2 is a large-scale 3D generative model developed by Microsoft Research, created specifically for high-fidelity image-to-3D generation. It takes a single image and reconstructs it as a detailed 3D asset, including geometry, surface appearance, and physically based rendering (PBR) materials. »

📖 About TRELLIS.2

TRELLIS.2 is a large-scale 3D generative model developed by Microsoft Research, created specifically for high-fidelity image-to-3D generation. It takes a single image and reconstructs it as a detailed 3D asset, including geometry, surface appearance, and physically based rendering (PBR) materials.

What makes TRELLIS.2 different is its O-Voxel representation, which is designed to handle complex and arbitrary 3D topologies while preserving sharp features and intricate structures. The model can generate fully textured assets at resolutions ranging from 512³ to 1536³, making it suitable for highly detailed 3D creation.

TRELLIS.2 uses a 4-billion-parameter model and supports rich PBR attributes, including color, metallic properties, roughness, and transparency. Its efficient architecture allows high-resolution assets to be generated relatively quickly on capable NVIDIA GPUs.

As an open-source research project, TRELLIS.2 is especially interesting for developers, researchers, 3D artists, and creators experimenting with automated asset generation. Its generated models can serve as starting points for games, digital environments, visualization, animation, and other 3D workflows.

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